Gaming is insanely huge and the world of user experience catches up fast. What can we learn from games to make better products?
The free to play market is booming and the average gamer has already downloaded more games than he could ever play.
Your game has to win his heart.. in super speed.
Instagram keep users super engaged due to its killer feedback loop
Seems like gamification is the savior of all engagement-challenged products. Use it right: big win. but abuse it, and down the drain goes your product. And abusion lurks around the corner or each gamified product.
Tinder is the most disruptive dating app to date, reaching over 50 million active users.
What is it in Tinder that makes it so fun and addictive to use?
Casual games explained through the eyes of gaming history
Whether it is making music, designing a game or writing an essay, creating is most productive when it takes the form of a habit.