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Dori Adar

Dori Adar

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Psychological Tactics in Games: A Deck Full of Examples!
Game Design

Psychological Tactics in Games: A Deck Full of Examples!

A deck full of examples of 7 psychological tactics used in mobile games.

  • 0
  • 257
  • 10 years ago
7 Psychological Tactics Used in Games to Hook Users
Game Design

7 Psychological Tactics Used in Games to Hook Users

A list of 7 persuasive methods used in games to hook users.

  • 2
  • 354
  • 10 years ago
4 Building Blocks of Amazing Products
Product Design

4 Building Blocks of Amazing Products

What are the 4 building blocks that all successful products have in common?

  • 0
  • 208
  • 10 years ago
3 Airbnb’s Simple Yet Effective Product Tips on User Engagement
Product Design

3 Airbnb’s Simple Yet Effective Product Tips on User Engagement

Simple product refinements can make a huge difference when it comes to user engagement. What can you do to optimize your product?

  • 1
  • 261
  • 10 years ago
Your Idea For an App is Going to Fail
Product Design

Your Idea For an App is Going to Fail

We all know this “app idea” moment, where we seem to figure out how to solve a problem by building an amazing app. Well, most likely it is going to fail, and not for the reasons you think.

  • 2
  • 199
  • 10 years ago
5 important lessons Agar.io can teach us about UX
Game Design

5 important lessons Agar.io can teach us about UX

5 important lessons we can learn from the viral sensation Agar.io

  • 3
  • 245
  • 10 years ago
Shazam’s New Update is a Total Overkill
Product Design

Shazam’s New Update is a Total Overkill

In an era when all internet services reincarnate into a one-feature mobile app, Shazam is going the opposite direction

  • 0
  • 193
  • 10 years ago
Cashing In on Variable Rewards
Game Design

Cashing In on Variable Rewards

The power of variable rewards and the effect they have on people makes them one of the strongest tools in the product designer's belt. Big companies are already cashing in. What about your products?

  • 2
  • 226
  • 10 years ago
How to Write Addictive Feedback Loops
Game Design

How to Write Addictive Feedback Loops

Ever wondered why products like Tinder, Candy Crush and slot machines are so addictive? The answer is in their feedback loop.

  • 0
  • 210
  • 10 years ago
How Tinder made $3M With Genius “Hot State” Strategy
Product Design

How Tinder made $3M With Genius “Hot State” Strategy

With the switch of a button, Tinder, the hottest dating app around, skyrocketed from not grossing to top grossing with revenue of $3M in less than a quarter. Why and how? read below.

  • 5
  • 224
  • 10 years ago
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Dori Adar

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