How positive reinforcements can make a huge change in user engagement.
6 must-read books that will inspire you make games and products better.
5 Game design mistakes I used to make as a young designer in a small startup company.
Limit user’s choice, eliminate features, make it stupid easy to use. Welcome to the era of fun-centric products.
What is the secret sauce that all marriage material apps have in common?
Game productions of sole developers topped ridiculously rich game franchises. This is the gaming DIY punk rock scene.
User retention is one of the most important performance metrics. Make sure you do it right.
King’s “fake friends” will convince you to share your data, if you just let them in.
What can we learn from the new game by the company who re-defined casual games?
How to tackle the biggest challenges in classroom gamification today.